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dirtdevil

RB with best pos QB

March 31, 2014 at 03:49PM View BBCode

In one of my leagues I have a RB with a best pos as QB. He's good enough that I would consider using him as my primary backup, IF he won't be affected by the new out of position QB code. But if he will be he obviously can't be my #2. Does his best position of QB exempt him from this effect?
dirtdevil

April 01, 2014 at 04:13AM View BBCode

chris?
Admin

April 02, 2014 at 08:23AM View BBCode

No, it doesn't; it probably should, but that will take some rearranging of code. But once the change position code is in place you'll be able to move him to QB in a season.

I am surprised he made it out of college that way, he must have been borderline in college.

Chris

[Edited on 4-2-2014 by Admin]
Closer

April 02, 2014 at 12:06PM View BBCode

Originally posted by Admin
No, it doesn't; it probably should, but that will take some rearranging of code. But once the change position code is in place you'll be able to move him to QB in a season.

I am surprised he made it out of college that way, he must have been borderline in college.

Chris

[Edited on 4-2-2014 by Admin]


Then what's the purpose ofr the "Best at" rating, if a player is penalized for playing there?? This is confusing.
dirtdevil

April 02, 2014 at 01:41PM View BBCode

Originally posted by Admin
I am surprised he made it out of college that way, he must have been borderline in college.

he was a pretty good HB too. my best guess is the combination of his (then) A+ carry and D EXE kept him at HB. here's the card.

http://football.simdynasty.com/player.jsp?id=2183842
Closer

April 02, 2014 at 02:52PM View BBCode

Originally posted by dirtdevil
Originally posted by Admin
I am surprised he made it out of college that way, he must have been borderline in college.

he was a pretty good HB too. my best guess is the combination of his (then) A+ carry and D EXE kept him at HB. here's the card.

http://football.simdynasty.com/player.jsp?id=2183842

Probably right.

But, I reiterate, whats the purpose of "Roles" ratings? If there are different ratings at dfferent positions, why doesn't that player play at those ratings at those positions? And if there is an additional penalty tacked on when he plays at those positions, then why put those ratings there to begin with? They're already reduced ratings.
Admin

April 04, 2014 at 01:32AM View BBCode

Those ratings are like the Overall rating: they are calculated live based on the rating requirements for each position. Thus, if your Strength goes up, your rating in all positions that use Strength as part of their rating criteria will go up.

I'd say "lets look at a simple example", but as anyone who's read any of my thoughts on how to do anything goes, I don't do anything simple. My goal with overall ratings was to make them as realistic as possible, so the formulas can get complicated, but there are basically five ways I can look at a rating:

- Normal: The rating is multiplied by a straight percentage. Execution is a good example of this: For most positions/roles, Execution makes up 15% of the overall rating, so the rating from 1 to 100 is simply multiplied by 15%.

- Scaled skill: The skill makes up a percentage of the player's overall rating, but I grade it on a curve. For example, Strength is 15% of the rating for Fullback, but as a Fullback is a running back they will (or should) rarely have high red-letter strength. So the strength rating is scaled as if 90 was 100 before becoming 15% of the Fullback rating. So the fullback rating is multiplied by 100/90, or 1.11, then by 15%.

- Key skill: This is the opposite of a scaled skill. This skill is so important that anything below a certain level is treated as zero. Quarterback is a good example: Throw Power is 28% of the QB rating. However, since it is so criticall, it treats anything at 25 or less as zero. So you can do the math as ThrowPower minus 25 multiplied by 100/75 or 1.33 to get a value from 0-100, then multiplied by 28%.

- Key Scaled Skill: This combines the two approaches above.Let's look at Fullbacks again. They are used as lead blockers so Run Block is 15% of their rating, but they usually do not run block as well as offensive linemen. So anything below 20 is treated as 0, and anything above 90 is treated as 100. So the math becomes RunBlock minus 20 multiplied by 100/70 or 1.43, then multiplied by 15%.

- Ignore: The skill is not considered in the overall rating. For example, a QB's rating is not affected in any way by his Pursuit skill.

Now, to go back to your questions:

But, I reiterate, whats the purpose of "Roles" ratings? If there are different ratings at dfferent positions, why doesn't that player play at those ratings at those positions?


It is just a shorthand to show what the equivalent overall grade would be. They play based on their ratings, not their overall grade, so in the sim, when you throw a pass, it looks at your Throwing Power and Throwing Accuracy and Execution. Only Execution is adjusted by position.

And if there is an additional penalty tacked on when he plays at those positions, then why put those ratings there to begin with? They're already reduced ratings.


There are not additional penalties; these alternate ratings already take the Execution adjustment into position. Again, those ratings are just there to give you a shorthand look at how they might perform, and Best Role just gives you a way to see which of those is highest (mostly for picking your special teams players or deciding if a safety is better at FS or SS, an RB at HB or FB, etc.).

Chris

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