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Duff77

League Rules

May 21, 2004 at 07:53PM View BBCode

Sections

1. Game Times/Games Per Day
2. Owner Activity
3. Name Changes
4. Draft Lottery
4a. Anti-Tanking Rules
5. Pick and CP Trades
6. Unbalanced Trades
6b. End of Term Rules
7. Roster Rules
8. Rule Changes
9. Expulsions

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1. Game Times/Games Per Day

6 games per day at approx 3 PM, 4 PM, 5 PM, 6 PM, 7 PM, 8 PM (all times Eastern)

2. Owner Activity

Owners are expected to keep up with their teams. If you are going away for a few days, let us know ahead of time. If an owner is inactive for fourteen or more days the commissioner reserves the right to replace the owner at his discretion (the expulsion rule does not apply in this circumstance).

Owners are expected to treat each other with respect at all times.

3. Name Changes

No real player names. No silly names (to be determined by the commissioner). Name changes are allowed in the first season of play ONLY. As a rough estimate, I'd say that's 100 ABs, 20 games (for pitchers), or more than one half season on a major league roster. If he's in the minors, change his name all you want, but make up your mind before he's called up.

4. Draft Lottery

This rule was adopted by unanimous vote effective with the 2038 season.

Step 1: Win-Loss Penalty Assessment

Before conducting the amateur draft lottery, a win-loss penalty is applied, if necessary, to the initial amateur draft order. Teams with less than 50 wins drop 10 spots in the draft order. Teams with less than 55 wins drop 5 spots in the initial amateur draft order. The penalties are applied in order beginning with the team with the worst won-lost record. If multiple teams each are assessed a penalty, a team that has been penalized may not move up in the order as a result of a penalty to another team.

Note that the intent of the rule is to assess a penalty to the team that did not win 50 or 55 games. If the team has traded the first round pick in the upcoming amateur draft, assessment of the penalty will be delayed. In the next season in which the team to be penalized owns a first round pick, the penalty will be assessed. In instances where one team accumulates multiple penalties, the penalties will be assessed in the order of accumulation in seasons in which the team owns first round picks.

Step 2: Amateur Draft Lottery

Each non-playoff team participates in the draft lottery. A random number generator is used to determine the draft order. The first random number generated determines the first pick, the second number the second pick, etc. The process continues through the twelfth pick. The probabilities of selection are as follows, from worst record to best of the non-playoff teams (after win-loss penalty adjustments):

250 Balls ~ 25% (1-250)
200 Balls ~ 20% (251-450)
160 Balls ~ 16% (451-610)
120 Balls ~ 12% (611-730)
90 Balls ~ 9% (731-820)
64 balls ~ 6.4% (821-884)
44 Balls ~ 4.4% (885-928)
28 Balls ~ 2.8% (929-956)
18 Balls ~ 1.8% (957-974)
12 Balls ~ 1.2% (975-986)
9 Balls ~ 0.9% (987-995)
5 Balls ~ 0.5% (996-1000)

Note: In the event of ties, the balls associated with the positions in the ranking will be combined and then distributed equally to the teams with equal records.

Step 3: Lottery Results Modification

At the conclusion of the amateur draft lottery, the beginning order of selection is compared to the resulting order beginning with the team with the first selection and ending with the team with the final selection. If necessary, the lottery results are modified such that no team moves either up or down in the order by more than a maximum of five positions with adjacent teams moving up or down to accommodate the modification.

Administration

The Commish will administer the process and communicate the results to team owners. The communication will include an accounting of win-loss penalties imposed, the order of lottery balls selected, the determination of the unadjusted draft order, and the determination of the modified draft order. Once the results have been communicated to team owners, the Commish will record the draft order to be used for the amateur draft.

4a. Anti-Tanking Rules

Definition

Owners are not permitted to tank in the Bob Horner League. Tanking is defined as managing your team with the primary intent of losing. The includes, but is not limited to, "stuffing" players (putting very good or star players in your minors with the intent of using them later), playing players who are not legitimate prospects (players who have no chance whatsoever of being at least decent), and gearing your manager preferences to cause you to lose (making all D+ speed runners be aggressive, leaving every pitcher out to die, etc.).

Procedure

If an owner believes another is tanking, it is advised that he contact either the owner himself or the commish to see if the situation can be resolved quietly. If that is insufficient, the owner may make a public tanking accusation, or ask the commissioner to do it for him.

The accusing owner, or the commissioner, will present a case for tanking to the group. There will be two days of debate before the commissioner posts a voting thread. The voting thread will be open until all 15 owners have voted, or for not longer than five days. The commissioner will have the discretion to delay a vote if an owner is out of town. The accused owner will not be allowed to vote. 12 of 15 of the remaining owners must agree that tanking has taken place before penalties will apply. After five days (even if there has been a delay), if not all owners have voted, a conviction will still stand so long as a minimum of 9 owners have voted, and the percentage in favor is 80% or higher (which is 12 out of 15).

Please keep in mind that voting is mandatory and failing to do so can result in explusion from the league.

Penalties

First Offense: Upon conviction, the owner will lose all five draft picks for the next season. If any of those picks have been traded, they will remain with their owners, but the rest will be distrusted among the bottom three teams in the league (tiebreaker will be head-to-head record). The three owners will chose a number between 1 and 100. Whoever is closest gets the highest available pick, the second closest gets the second, and so on, until all picks have been distributed.

In addition to loss of draft picks, if an owner is convicted of stuffing players on his bench or minors, those players will be subject to claim by other teams in the league. Each player in question must receive 12 votes in favor of conviction to be subject to claim. If players are to be claimed, owners will chose in a draft to be held at the end of the season, picking in reverse order of record until all players are gone or until one round is complete, whichever comes first.

Second Offense: Immediate expulsion from the league without refund.

"Trade Block" Exception to Stuffing Rule

If you have a player you don't wish to play, but whom you might wish to trade, and you are concerned not playing him will subject you to the anti-tanking provisions, you may put him on the Trade Block. Post your intention to trade the player and send him to the minors. You can leave him there for as long as you wish so long as you never call him up again. Once you have put a player on the block, he cannot play for your team until he has played for another (meaning you can't just waive him and pick him back up again). Exception: If, after being waived, he sits on the waiver wire without being claimed for two weeks (actual days, not ABE days), you can pick him up again.

Please Note

Note: All owners are required to abide by judgments of the league. Refusal to comply with a league decision will result in expulsion from the league without refund, at the discretion of the commissioner.

5. Draft Pick Trades

Draft pick trades are allowed, but may only be made within the limitations of the system built into the game. No draft pick trades outside the system.

6. Unbalanced Trades

Definition

A "grossly unbalanced trade" is defined as a trade that, in the opinion of the league, appears to be collusion, or is so unbalanced as to upset the balance of the league. Not all bad trades are unbalanced trades. If an owner could have reasonably believed that the trade did, or will potentially benefit his team, the trade will stand.

Process

If an owner believes a trade is grossly unbalanced, he will post that accusation on the league message board and give a detailed description of why he thinks the trade is unbalanced. There will be two days of discussion, including the accused owners defense, before a league vote. Owners will have 24 hours to vote once the voting thread is posted by the commissioner. The two owners involved in the trade will not be permitted to vote. If 80% of owners vote the trade is unbalanced, it will be reversed (11 of 14 for a full vote). A minimum of 9 owners must vote within the 24 hour period in order for the vote to count. If less than 9 owners vote, the trade stands.

The commissioner will reserve the right to delay the voting procedure if the accused owner, or a significant number of members, are out of town or otherwise unable to sign on.

Time Limit

If an unbalanced trade is not challenged within four "real" days of being made, the trade stands.

Implementation

If adopted, this rule will be adopted immediately, applied retroactively to the beginning of the 1950 season for the first four days it's implemented (meaning that if implemented, you have four days to challenge any trades that have already been made this season. After that, it's just four days from the date of the trade).

Abuse of this rule

All owners should be aware that using the unbalanced trade rule out of spite is against the rules, and can result in an expulsion, if necessary.

Potential Expulsions

While a violation of any league rule carries the potential of expulsion, any owner involved in three reversed trades will automatically be subject to an expulsion proceeding. That proceeding will be conducted under the system defined in that rule.

6b. End of Term Rules

This section was added by league vote during the 1959 season:

To prevent gross imbalances caused by trades of departing owners in a final season of a term, the returning members of the league reserve the right to reverse any roster move made by a departed owner in the final season, if all, or all but one, of returning owners agree to the measure.

At the end of the final season's World Series, there will be a window of 12 hours for any returning owner to file a protest under this rule. In that protest, the owner is required to list 1) The team for which the protest is being filed, 2) The trades or roster moves to be reversed, 3) An explanation as to why these trades or roster moves should be reversed.

The commissioner will formalize this protest into a voting thread within 8 hours of it being posted. The protest will include ALL protested transactions, and all will be voted on in a single thread. (Which is to say that if an owner protests 10 different transactions, there will be one proposal to reverse all of them--not 10 different ones for each transaction).

The voting thread will be open for 16 hours--no votes may be recorded after the deadline. If the protest passes, the players will be moved back to their respective teams as soon as possible.

If the league chooses to run expansion drafts, only trades between a departed owner and returning owners may be reversed. Trades between two departed owners will stand. If expansion drafts are not run, trades between returning and departed owners may be reversed.

If more than one protest is posted within the 12-hour window, the first will go forward, unless that owner withdraws the protest, in which case the second will go forward, and so on.

7. Roster Rules

Two Catchers Rules

At all times, each team must carry two players physically able to play the position of catcher on its Major League roster. These players must be healthy, and must either be actual catchers or players which are at least 50% converted to the position of catcher.

Exceptions:

If a catcher, or both catchers, are injured for six games or less, the rule is waived. Also, if no catchers are available on the waiver wire, the rule is waived. Please inform the league if this is your situation.

Anti-Tanking Rule:

At all times, each team must play an actual catcher, or a player at least 50% converted to the position of catcher, AT CATCHER, in their starting lineup. It is acceptable to play a backup catcher out of position, but at least one of your catchers must actually catch (this may seem obvious, but it's been used in other leagues as a tanking method).

If one or more of your catchers are injured for a period of less than six days, this rule is waived. If all catchers are injured, and no catchers are available on the waiver wire, this rule is also waived.

Trade Deadline

The trade deadline is the last "real" day that finishes in the "ABE" month of August. Meaning that if on Tuesday, the first game is August 28th, and the last game is September 2nd, the deadline will be August 28th. Meaning that you can trade freely up until the time of the first game on Tuesday.

Postseason: No roster changes except in the case of injury.

8. Rule Changes

Any owner can propose a rule change at any time. After discussion, it will be put to a league vote. 14 of 16 owners must approve any rule change. Rule changes made in the middle of a season will not take effect until the beginning of the next season.

9. Expulsions

General guideline: Except as otherwise stated within specific rules, any owner is subject to expulsion for violating any of the leagues rules. Expulsions will be handled under the following process:

If an owner feels another owner needs to be removed for a violation of the rules, that owner will either publicly recommend an expulsion on the message board, or ask the commissioner to do it for him. There will be two days of debate before the commissioner posts a voting thread. The voting thread will be open until all 15 owners have voted, or for not longer than five days. The commissioner will have the discretion to delay a vote if an owner is out of town. The accused owner will not be allowed to vote. 12 of 15 of the remaining owners must agree that an expulsion is necessary before one will take place.

If there aren't enough votes to expel an owner, but there is still a majority in favor, the commissioner will have the discretion to remove the owner. Meaning if there are at least 8, but less than 12 votes in favor, it's up to commish.

After five days (even if there has been a delay), if not all owners have voted, judgment will still occur so long as a minimum of 9 owners have voted. If more than 80% of the voting owners were in favor, the expulsion will go forward. If less than 80%, but more than 50% of owners vote in favor, it will be at the discretion of the commissioner.

[Edited on 3-16-2013 by tim_ackley]

[Edited on 10-2-2014 by Bjmcisaac]

[Edited on 10-9-2014 by Bjmcisaac]

[Edited on 8-27-2016 by Hamilton2]
Duff77

May 29, 2004 at 11:14PM View BBCode

Added in trial system and modified name change rule to include "no silly names," as determined by the commish. This isn't new. This was in the application and was discussed on the DML boards. Hopefully not a big deal.
nodaka46

May 30, 2004 at 03:27AM View BBCode

Explosion- if the accused and accuser are not allowed to vote doesn't that leave only 14 teams and not 15 to vote on explosion?
Duff77

May 30, 2004 at 02:09PM View BBCode

Yes. I changed that such that the accusing owner CAN vote...but it takes the same number of votes so it's the same difference. Let me read through the rules again and clean them up. I think there was something else I forgot to put in.
Duff77

May 30, 2004 at 02:25PM View BBCode

Fixed the language regarding expulsions. I also added in the "Trade Block" exception to the stuffing rule. Should be set now.
Duff77

May 31, 2004 at 03:52AM View BBCode

Removed time constraints from "Trade Block Exception" language. Sorry for the way these rules keep changing. I don't know how I got myself into this mess. Should be done now. :spin:
davidobarrera4

June 03, 2004 at 09:06PM View BBCode

Duff, let me encourage you to post the final "League Rules" above (all of the rules together and in one place). Am I to believe that the only rule that needs to be added above is the "Youth Cap to be set at 15". If so, then I'm up on all of the rules.

The reason I'm asking is because in one of my other leagues, the rules were all over the message board and hard to find. A couple of us got in trouble for violations for rules that WERE posted but hard to find.

Dave
Phillies
Duff77

June 03, 2004 at 09:08PM View BBCode

They're all there. I've been updating it throughout. The youth cap isn't in there because it really isn't a rule, since it only has to be enforced once. But heck, I'll put it in just for kicks.
davidobarrera4

June 03, 2004 at 09:19PM View BBCode

Thanks Duff....
Duff77

June 16, 2004 at 09:47PM View BBCode

6/16/04--added unbalanced trade rule (as voted upon by owners). I also removed language about the initial draft (no longer needed) and some stuff from the "Owner Activity" section that was also outdated. I numbered the sections and put a directory at the top so the rules are a little easier to navigate.
Duff77

June 29, 2004 at 04:30AM View BBCode

6/29/04 Added revised two catcher's rule.
Duff77

April 21, 2005 at 10:01AM View BBCode

4/21/05: Added section 6b...the end of term rules we installed during the 1959 season (which like most of these rules, will probably never be needed).
djlockard

Rule 8

May 12, 2005 at 02:52PM View BBCode

Rule 8 has been in the rules since day 1 as well. It is certainly tuff to change the rules mid-stream, as it should be, but still well within the terms of our original contract. Personally I think change is good so long as it is not change for the sake of change.

Everyone probably knows that I think the catcher rule needs tweaked. If it doesn't happen, that's ok - I am certainly not going to drop the league because of that issue.

In our last draft there were 3 catchers, one with a D- range and one with a D range. Under the mentoring system both of these guys will be a hindrance to your team. There were 8 1B, 13 2B, 8 3B, 7 SS, and 31 OF's. Considering how easy it is to convert the other positions with limited penalties, there were 67 non-catcher position players. In another of my leagues there are no catchers in the AM draft. I know that catcher is a tough position but that sure seems like a rare commodity. Perhaps someone knows the ratio of catchers that normally become available each year.

Personally, I believe these odds cry out for some modifications to the catcher rules. And I too was one of those hurt by conforming to the present rules. However, that doesn't mean that I won't support modifications.
tim_ackley

September 27, 2011 at 07:42PM View BBCode

Rule 4

I inserted the draft lottery rule as Rule 4 and designated the anti-tanking rule as Rule 4a.
tim_ackley

March 16, 2013 at 05:00AM View BBCode

Rule 4

I added the following paragraph to Step 1: Win-Loss Penalty Assessment to clarify the process used when a team to be penalized has traded the first round pick in the upcoming amateur draft:

Note that the intent of the rule is to assess a penalty to the team that did not win 50 or 55 games. If the team has traded the first round pick in the upcoming amateur draft, assessment of the penalty will be delayed. In the next season in which the team to be penalized owns a first round pick, the penalty will be assessed. In instances where one team accumulates multiple penalties, the penalties will be assessed in the order of accumulation in seasons in which the team owns first round picks.

[Edited on 3-16-2013 by tim_ackley]

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