May 22, 2015 at 05:17AM View BBCode
Regarding http://www.simdynasty.com/oldforum-viewthread.jsp?tid=409416Originally posted by Admin
I'll have to take a look at the draft code and see what is going on. Your are a System 3 minors league so if anything your talent should be inflating, not deflating.
Chris
May 22, 2015 at 01:51PM View formatted
May 22, 2015 at 02:24PM View BBCode
Yeah, I'm not sure what the issue is. The talent level is what it is. It's the same for everyone. You acquire the marginally more talented players, you win. You don't, you lose. The overall "level" seems meaningless.May 22, 2015 at 06:01PM View BBCode
I really don't see the issue with the players in this league, but I don't really look outside of the league I am playing in to compare what we have to others. All I know is that because of the type of development setting this league has, I can take what would be a crummy player in any other league that assigns CPs or whatever, pick them up off the wire in their late teens or early 20's and with a little luck turn them into a serviceable A- player.May 22, 2015 at 08:58PM View BBCode
Originally posted by christinagi
I know there has been some talking about resetting the league
[Edited on 5-22-2015 by christinagi]
May 23, 2015 at 12:05AM View BBCode
Didn't even notice anything was wrong. In laymans terms someone want to explain it. Seems fine to me.May 23, 2015 at 12:18AM View BBCode
Welp.... not that you'd be aware or have a guilty consious (just ask the DWL guys who are rumbling about tanking to) but things are starting to add up to where 'Tanking' is causing a serious drain of talent in the GPL.Originally posted by Buzzz
Am asking if league player strength affects player development and Am Draft pools for a reason:
The GPL's talent level has been decreasing for what seems like 30-40 seasons. Theres several owners that use the 'tank' method. What seems to be happening is that the draft pools have become so lousy (because of league talent weakness?) that there are only maybe 1-2 players each draft that are top prospects. These 'tank teams' usually fill the 1st couple spots in the draft and get the studs, the rest of the spots are filled with 'flyers'. It gotten to the point in the GPL that a 2nd round pick has just a good of chance as 'making it' than a mid 1st pick.
So if 'tank teams' low talent level decreases league talent level, which decreases league chances for player development and draft pools than thats not fair. Tank teams are not only getting the studs with the 1st picks in the draft, but hindering other draftees improvement chances further increasing the 'talent gap' between players within draft classes. I think its only fair that owners be made aware that lower league talent leads to lower player improvement and draft pool so stronger cases can be made for anti-tanking rules.
Also, I don't think it was the intention of SymDyn creators that tanking be prefered method of developing winning teams. Infact the vast majority of owners dont tank. Maybe SymDyn needs to chance how its handling 'tanking'. One recommendation is that for anti-tanking rules (less than 50 win penalty for draft slotting, etc.) make it so instead of having unacheivable high % of league wide votes needed for anti-taking rule implementation, turn the table and make it so high league wide approval would be needed so that 'anti-tanking' rules are NOT implemented.
With all the issues and debate SymDyn has had over the years, Anti-Tanking Rules should be the norm, not the exception.
[Edited on 5-22-2015 by Buzzz]
May 29, 2015 at 12:14AM View BBCode
Heres a tidbit from Admin:Originally posted by Admin
The amateur draft talent level isn't dependent on the league talent level. Just the foreign draftees.
One option for your league might be to hide plus/minuses grades for draftees. This would make it less likely that the top players are selected 1-2.
Tyson
Pages: 1