hayward
SD Basics
September 11, 2013 at 12:36PM View BBCode
I am going to create this thread for everyone to use as a guide to help play the game and build a team.
Hopefully newer players to the game will find it usefull.
hayward
September 11, 2013 at 12:39PM View formatted
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[b]Minors / Player Development[/b]
In our league format you have 20 CPs to use per season, the distribution that I find best is 5-5-5-5, but 4-4-4-4-4 will work as well. Anything else IMO you are just developing weaker players.
To maximize player development it is best to keep a maximum of 15 players in your minors during the season. The way the CP chance allocation goes if you have more the players you want to develop get fewer chances.
CP Chances per Point Allocation:
5 CPs should be around 65
4 CPs should be around 55
3 CPs should be around 40
2 CPs should be around 30
Those are averages, sometimes you get more (I have gotten into the low 80s before with 5 CPs) and sometimes you get less.
For CP chance conversion the system looks at two things players age and then the ability scores. In the minors the system looks at the players actual age at the time the chance is applied and then the bundled score. For Major league Improvement chances it looks at OS age (Players age as of 12/31 of the current season) plus the bundled score. Will touch on bundling in a later post.
When to promote, it is my opinion that players should be promoted at these OS ages. Hitters OS22 and Pitchers OS23. You can promote a season earlier for each if you need the CPs to develop another player. Or you can keep the players down an extra season if you don't have other players to develop or if you are competing and don't want to throw a weaker player into your starting lineup.
Also here is a grid that breaks down the number ranges for each letter grade:
F = 1-4
D- = 5-11
D = 12-19
D+ = 20-27
C- = 28-35
C = 36-43
C+ = 44-51
B- = 52-59
B = 60-67
B+ = 68-75
A- = 76-83
A = 84-91
A+ = 92-100
hayward
September 11, 2013 at 12:44PM View BBCode
Drafting
This is what I look for when drafting players. You need to be able to project what a player will look like when it is done developing.
Below is a table I use to go through the draft and determine which players I really want to rank for drafting vs. the ones I just throw to the bottom of the pool. I go throw the entire draft first and get rid of all the garbage. I first rank the players based on Control and scroll through all the pitchers and hit the move to the bottom button for the ones I pass on. Then I save the order and then rank them by power vs. RHP and repeat the same exercise for the hitters. Save it again and then click on the rank by ranking order button. If you scroll down a little bit you will see all the bad pitchers grouped together. What you have above that is the player pool you need to rank.
Here is the table I mentioned earlier.
Players OS Age Minimum ability
18 C
19 C+
20 B-
21 B
22+ B+
I also like to avoid players with big splits in their abilities. For pitchers it is velocity and control. For hitters it is (contact vs, RHP and Power vs. RHP) and (contact vs, LHP and Power vs. LHP). This falls under bundling which I will touch on in the next post.
So if you get a draft and see a OS18 yo pitcher with C velocity and B- control then is a pretty good prospect. Or a C+/C+ or a B/C and so on. When you get to something like A-/C then it is getting kind of iffy.
Hitters same kind of thought process I look at power first and then contact, then speed then the defense letters and health. Trying to avoid the big splits with the hitting grades.
For projecting this is what I do is add points to the current grade to project what the player should develop into. Again I created a table.
OS age Points
18 40-45
19 30-35
20 30
21 25
22 20-24
23 12-15
24 8
So again say you draft the 18 year old pitcher with the C velocity and B- control I would add 40 points to each grade. I take the middle score of the current grades and add the points so the velocity would be (40 + 40 = 80) and control (56 + 40 = 96). So that player should end up a A-/A+ pitcher when done, give or take. The velocity may get a few more improves and the control a few less. But that is what I do when looking at drafting players.
The points that I use to add based on age also need to be adjusted some based on starting grades. An 18 yo player with a starting grade of B probably won't get 40 improvements, but 25-30 is a better possibility.
Also if the speed and defensive letters are C+ or lower I add 50-55 points to each as they tend to improve better as they are for the most part developed independantly.
hayward
September 11, 2013 at 01:45PM View BBCode
Bundling
Bundling affects players development especially with players with big splits. What it is, the system takes two grades and then averages them together to create the number for the ability to see if the IC or CP converts at. Remember above I said when converting improvement chances the system looks at two things (Players age and bundled score).
So these are the bundling combinations.
Pitchers is easy it is Control and Velocity with a higher weight towards the control.
For hitters it the following
Power vs RHP and Contact vs. RHP with a weight towards the power.
Power vs LHP and Contact vs. LHP with a weight towards the power.
Range and Arm
Speed by itself.
So to shed a little more light on this and further explain why I tend to avoid players with big splits in the grades.
Say you have a hitter with a contact vs. RHP of a D+ and a Power vs, RHP of a B+. At first glance it looks like a nice player, but if you are trying to develop a playoff caliber team you want the contact to get to mid B at the least (I am making an assumption that the power will max out or come very close). C+/A+ or B-/A+ is okay they will hit HRs, but carry a BA around 250 - 260 most of the time if the pitching in the league is any good.
So what happens is the scores bundle so again I will take the middle of each grade (contact of a D+ the middle is 24 and then the power of a B+ is a 72), take those scores and add them together and divide by 2 (24 + 68 = 92, 92/2 = 46. Not sure what the weighting is?? Say its a couple of points and move it to 50.
When determining whether an improvement chance converts it uses the bundled score. So that D+ contact vs. RHP does not convert as a D+ it converts as a high C+ almost B-.
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